Category Archives: Strategy

  • 44 Unique Cards

    [This coming Tuesday, April 5, from 6-9 at Games of Berkeley, we will be running our first tournament with the "Singleton" format, in which a deck is composed of 44 unique cards] When reporting on our first constructed tournament, David commented on my singleton decks, saying that “building these singleton decks and then playing with them… must be a really … Keep reading
  • The Best Card!

    At the January 24th draft, a player asked me "what's the best card in Laboratory Mayhem?" Hmmm, I thought a moment. I'd never actually asked myself that or formed an opinion. "In constructed or limited?" I asked back-- the power of a card can certainly vary between a format where decks are very precise and honed, and a slower format. … Keep reading
  • Building 5-Color Control

    [Ed note: Today we're very happy to have an article from Sam, who won the most recent constructed tournament at Victory Point Cafe on 2/20. In it, he explains how he built his deck, and then gives a round-by-round report on his games from the tournament. Here is his decklist:] COMBUSTION (4) 4 Abradacci Rocket Show (C+1c, c) METALLURGY (3) … Keep reading
  • Reagent-base in Draft

    In the draft on 1/24, I got approximately the following deck (when I got home that night and I tried to remember the deck list, I could not remember my 44th card): Reckless Provocateur Flocksbane (A) Brickbag Builder Box Nosy Cinder Imp Emergency Graft Helmetize Sonic Sail (V) 2 Tinderfoot 2 Cauldron Salamander 2 Jagged Vinekin Grumbling Toolbox (A) Nourishing … Keep reading
  • SparkMod: Simplest Combo Deck

    As I wrote before, the first constructed tournament was won by a deck called SparkMod; and as I promised before, I will now be explaining this deck. After a quick historical digression. Brief History The motor of this deck has always been Marvelous Magnet Mittens. The idea is: you put this card on your familiar. There are very few ways … Keep reading
  • Andrew’s Outlook on Multidisciplinary

    Time to examine the multidiscipline cards, which comprise about a quarter of the cards in Laboratory Mayhem! I'll start by discussing the commons, followed by the uncommons, then the rares. Lavaspout Gargoyle – ★★★ Stellar 3-drop. Excellent stats, great reagent. If you have C and M, you'll want to have four of these in your deck. Stormfire – ★★★ Unconditional removal. … Keep reading
  • Andrew’s Guide to Toxicology

    Welcome to another installment in our discipline review series. This time, I'll be discussing the recipes toxicologists have up their sleeves. Find out which acids will best eat away at your opponent's laboratory! Burrowing Grub – ★★☆ Solid starting familiar. Two combat, plus a surprisingly relevant ability, especially in endgame. Gas-Bloated Rats – ★★☆ Another good choice for a starting … Keep reading
  • Andrew’s Guide to Reanimation!

    Ever wondered why your homunculi just never seemed to be as useful as another reanimator's? Or perhaps you've struggled with joining various pieces of meat together? Then you've come to the right place, as Andrew picks apart each reanimation card and shows you which ones are worth digging for. Other Guides in Series: Astrology • Metallurgy • Naturalism • more … Keep reading
  • Flak’s Guide to Metallurgy!

    Next in our series of card evaluations, I'll be looking at Metallurgy. If you're unsure which walls are the sturdiest walls, or which war golem prototypes have the most weapons, look no further! Use the following ratings and comments as a guide to picking Metallurgy cards for your constructed decks. … Keep reading